December 13, 2023
5 mins

My Design Philosophy

Design Process or Rationale

1. Problem Space Identification

  • Understanding the Problem: The initial step in the design process is to identify and understand the problem space. This is where we define the challenges and needs that the website aims to address.
  • User Research: Engaging in user research is crucial at this stage. It involves:
  1. Interviews: Conducting interviews with potential users to gain insights into their needs, preferences, and pain points.
  2. Observations: Observing users in their natural environment can provide valuable context and understanding of how they might interact with the website.
  3. Surveys and Questionnaires: Utilizing surveys and questionnaires to gather quantitative and qualitative data from a broader audience.

This phase is fundamental for laying a solid foundation for the product design, as it ensures that the subsequent steps are aligned with real user needs and problems.

2. Vision and Audience Understanding

  • Goal Identification: This phase starts with identifying the primary objectives of the product. Key questions like “What are we trying to achieve?” and “What problems are we solving for our users?” are addressed.
  • Target Audience Analysis: Understanding who the users are is critical. This involves creating user personas, studying demographics, behaviors, and needs. This knowledge ensures the product resonates with its intended audience.

3. Research

  • Competitor Analysis: A comprehensive review of competitors provides insights into what works and what doesn’t in the industry. This step involves studying their product design, functionality, and user engagement strategies.
  • Industry Trend Evaluation: Keeping abreast with the latest design trends, technological advancements, and user experience practices. This ensures the product is modern and competitive.

4. Brainstorming Session

  • Idea Generation: This creative process involves the team brainstorming different concepts and approaches for the product design. Techniques like mind mapping, sketching, and group discussions are employed.
  • Solution Exploration: Potential solutions for design challenges are explored. This is where innovative and out-of-the-box thinking is encouraged to find unique solutions that stand out.

5. Wireframing

  1. Layout Drafting: Creating basic layouts to establish the structure of web pages, applications or any other product aspect. This involves deciding on the placement of elements like headers, footers, and navigation.
  2. User Flow Development: Mapping out the user journey on the website/application to ensure a logical and intuitive navigation path.

6. Color Palette and Typography

  1. Color Scheme Selection: Colors are chosen based on the brand's identity and psychological impact. The palette is tested for accessibility and visual appeal.
  2. Typography Design: Selection of fonts that ensure readability and aesthetic harmony. The typography is chosen to complement the overall design and tone of the product.

7. Prototyping

  1. Visual and Interactive Design: This stage combines the integration of visuals and the addition of interactive elements into a cohesive prototyping phase.
  • Graphic Design: Implementing high-quality, relevant images and graphics that enhance the website’s appeal and convey the brand message.
  • Interactive Features: Adding engaging elements like sliders, buttons, and animations that enhance user interaction and experience.

8. Testing and Iteration

  1. Usability Testing: Conducting tests with real users to gather feedback on the design, navigation, and overall user experience.
  2. Continuous Improvement: Using feedback to make iterative improvements. This is an ongoing process to refine and enhance the website/application over time.

9. Final Implementation and Evaluation

  1. Launch Preparation: Final checks and preparations before the product goes live, ensuring all elements function correctly.
  2. Post-Launch Analysis: Monitoring user behavior, collecting feedback, and making necessary adjustments post-launch.

This comprehensive approach ensures that the product is not just visually appealing but also functional, user-centric, and adaptable to the ever-evolving digital landscape.

Design Philosophy

  1. User-Centric Approach
  • Philosophy: Design begins and ends with the user. Understanding user needs, behaviors, and contexts is paramount in creating successful designs. This approach ensures that the design serves its intended purpose effectively and efficiently, making it accessible and intuitive for the user.
  • Evidence: Rooted in the initial steps of problem space identification and user research, as seen in the design process. It’s in line with Don Norman’s principles in “Design of Everyday Things”, which emphasize the importance of understanding user needs and cognitive psychology in design. Further supported by Saffer’s “Designing for Interaction” and Kolko’s “Thoughts on Interaction Design,” which place user needs and behaviors at the heart of effective interaction design.
  • Application: In coursework, this was applied through creating detailed user personas and conducting extensive user testing, ensuring designs were based on real user data and feedback.
  1. Iterative Design and Feedback Loop
  • Philosophy: Design is a process, not a destination. It involves continuous refinement, where feedback is a critical component. Iteration ensures that the design evolves in response to user needs and environmental changes.
  • Evidence: Highlighted in the testing and iteration phase of the process. This approach aligns with Schön's ideas in “The Reflective Practitioner”, which discusses the importance of reflection and action in professional practice. Buxton’s “Sketching User Experiences” and Moggridge’s “Designing Interaction” also support this dynamic prototyping approach.
  • Application: Real-world applications included iterative prototyping and usability testing in design projects, where each iteration was informed by user feedback and observational studies.
  1. Accessibility and Inclusivity
  • Philosophy: Design must be inclusive, ensuring accessibility for all user groups regardless of their abilities or backgrounds. This ensures that products and services are usable and enjoyable by as many people as possible.
  • Evidence: Based on the principles of Universal Design. The selection of color palettes and typography with a focus on accessibility is in line with “Universal Principles of Design” by Lidwell, Holden, and Butler, which advocates for inclusive design practices. This is further reflected in the discussions on personas by Pruitt and Grudin.
  • Application: Applied in web design coursework by adhering to WCAG guidelines and considering a diverse range of users in the design process.
  1. Sustainable and Ethical Design
  • Philosophy: Design should be responsible, taking into account its impact on the environment, society, and future generations. Ethical considerations should guide the design process, ensuring that products are sustainable and beneficial.
  • Evidence: Reflects sustainable design practices as discussed in “Design for the Real World” by Victor Papanek, which emphasizes the designer’s responsibility towards society and the environment. This perspective is important in understanding the broader impact of design decisions.
  • Application: Sustainability was a key consideration in academic projects, where the lifecycle of products and their environmental impact were critically evaluated.
  1. Rational Problem-Solving
  • Philosophy: A logical, systematic approach to problem-solving ensures clarity and effectiveness in design. It involves breaking down complex problems into manageable parts and tackling them with clear, rational strategies.
  • Evidence: The research and brainstorming sessions in the design process embody this rational approach, aligning with Herbert Simon’s “The Sciences of the Artificial”, which discusses structured problem-solving in design. Supported by Spradley’s methods for ethnographic interviewing and descriptive questioning, offering a structured approach to gathering user insights.
  • Application: This was applied in design coursework through methods like SWOT analysis, mind mapping, and structured brainstorming, ensuring a logical flow from problem identification to solution.
  1. Integrating Technology and Trends
  • Philosophy: Staying updated with the latest technological advancements and industry trends is crucial. It ensures that designs are relevant, innovative, and capable of meeting modern challenges and expectations.
  • Evidence: The research phase of the design process includes keeping up with current tech trends, resonating with the ideas in “The Inmates Are Running the Asylum” by Alan Cooper, which discusses the importance of technologically informed design.
  • Application: Applied in classroom exercises and projects where current technologies and emerging trends were incorporated to create future-forward designs.
  1. Holistic User Experience
  • Philosophy: A successful design creates a comprehensive user experience that is not just usable but also emotionally resonant. It combines functionality with aesthetics and emotional engagement to create a deeper connection with the user.
  • Evidence: This is evident in the prototyping phase, which combines visual and interactive design. It is supported by Donald Norman’s “Emotional Design”, which highlights the importance of creating products that elicit positive emotional responses. Kolko’s discussion on managing complexity in interaction design also supports this holistic approach.
  • Application: Focused on in various design projects by creating interfaces and experiences that were not only functional but also aesthetically pleasing and emotionally engaging.

Conclusion

This expanded UX design philosophy, now enriched with insights from the course readings, forms a robust framework for creating designs that are not only functional and visually pleasing but also ethical, inclusive, and deeply connected to user needs and emotions. The philosophy is a blend of theory from academic literature and practical application from real-world experiences, ensuring a well-rounded approach to design. This approach aims to create products that resonate with users, are technologically relevant, and contribute positively to society and the environment. The use of design methods like personas, ethnography, and prototyping, informed by the readings, ensures a thorough understanding and application of these principles in real-world design scenarios.

References

  1. Norman, D. (2013). The Design of Everyday Things: Revised and Expanded Edition. Basic Books.
  2. Saffer, D. (2010). Designing for Interaction: Creating Innovative Applications and Devices (2nd ed.). New Riders.
  3. Schön, D. A. (1983). The Reflective Practitioner: How Professionals Think In Action. Basic Books.
  4. Lidwell, W., Holden, K., & Butler, J. (2010). Universal Principles of Design. Rockport Publishers.
  5. Papanek, V. (1971). Design for the Real World: Human Ecology and Social Change. Pantheon Books.
  6. Simon, H. A. (1996). The Sciences of the Artificial (3rd ed.). MIT Press.
  7. Cooper, A. (2004). The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity. Sams - Pearson Education.
  8. Norman, D. A. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books.
  9. Pruitt, J., & Grudin, J. (2003). Personas: Practice and Theory. In DUX '03: Proceedings of the 2003 Conference on Designing for User Experiences.
  10. Kolko, J. (2011). Thoughts on Interaction Design. Morgan Kaufmann.